Amazcart (Cross Platform)
Updated: 27 December, 2021
Company: Spondon It
Thank you for purchasing the app. If you have any questions that are beyond the scope of this help file, please feel free to message us. Thanks so much!
App Features
- Featured Sliders
- Top Categories
- New User Zone
- Top Brands
- Flash Deals
- Top Picks Products
- Discounted Products
- Product Recommendations
- Notifications
- Variant Products
- Cart
- Checkout
- Order list
- Cancellations list
- Refunds and Disputes products
- Review Products
- Support system
- Wallet system
- Address Book
- Language support
- Currency support
- Social Authentication
- OTP module (paid)
- Pickup Location
- Multiple shipping methods
- Multivendor
Payment Gateways
- Cash on Delivery
- Wallet Payment
- Paypal
- Stripe
- PayStack
- Razorpay (India)
- Bank Payment
- Instamojo
- PayTM (India)
- Midtrans
- JazzCash
- Flutterwave
Security
- Token based Authentication
How to Install Flutter on Windows?
Minimum System Requirements
- Operating Systems: Windows 7 or later [64-bit]
- Disk Space: 400 MB
- Git for Windows
- Flutter SDK 2.10.5-stable
Get the Flutter SDK
- Download Flutter SDK HERE
- Unzip the downloaded zip in C:\flutter .
- Locate flutter_console.bat inside the flutter directory and start it by double-clicking.
Update your path
If you wish to run Flutter commands in the regular Windows console, take these steps to add Flutter to the PATHenvironment variable:
- From the Start search bar, type ‘env’ and select Edit environment variables for your account
- Under User variables check if there is an entry called Path:
- If the entry does exist, append the full path to flutter\bin using ; as a separator from existing values.
- If the entry does not exist, create a new user variable named Path with the full path to flutter\bin as its value.
Note that you will have to close and reopen any existing console windows for these changes to take effect.
Run flutter doctor
From a console window which has the Flutter directory in the path (see above), run the following command to see if there are any platform dependencies you need to complete the setup:
C:\flutter>flutter doctorThis command checks your environment and displays a report of the status of your Flutter installation. Check the output carefully for other software you may need to install or further tasks to perform (shown in bold text).
For example:[-] Android toolchain - develop for Android devices
• Android SDK at C:\Android\sdk
✗ Android SDK is missing command line tools; download from https://goo.gl/XxQghQ
• Try re-installing or updating your Android SDK,
visit https://flutter.dev/setup/#android-setup for detailed instructions.
Android Setup
Flutter relies on a full installation of Android Studio to supply its Android platform dependencies. However, you can write your Flutter apps in a number of editors.
Install Android Studio
- Download and install Android Studio.
- Start Android Studio, and go through the ‘Android Studio Setup Wizard’. This installs the latest Android SDK, Android SDK Platform-Tools, and Android SDK Build-Tools, which are required by Flutter when developing for Android.
Set up your Android device
To prepare to run and test your Flutter app on an Android device, you’ll need an Android device running Android 5.0 (API level 21) or higher.
- Enable Developer options and USB debugging on your device. Detailed instructions are available in the Android documentation.
- Windows-only: Install the Google USB Driver
- Using a USB cable, plug your phone into your computer. If prompted on your device, authorize your computer to access your device.
- In the terminal, run the flutter devices command to verify that Flutter recognizes your connected Android device.
By default, Flutter uses the version of the Android SDK where your adb tool is based. If you want Flutter to use a different installation of the Android SDK, you must set the ANDROID_HOME environment variable to that installation directory.
Install the Flutter and Dart plugins
- Start Android Studio.
- Open plugin preferences (File > Settings > Plugins).
- Select Browse repositories, select the Flutter plugin and click Install.
- Click Yes when prompted to install the Dart plugin.
- Click Restart when prompted.
How to Install Flutter on MacOS?
Minimum System Requirements
- Operating Systems: macOS [64-bit]
- Disk Space: 700 MB
- Git for macOS
- Flutter SDK 2.10.5-stable
- Download Latest Flutter SDK HERE
- Extract the file in the desired location e.g.
- Add the flutter tool to your path. To do this, open your bash profile from your terminal (might need sudo)
cd ~/development
unzip ~/Downloads/flutter_macos_v1.5.4-hotfix.2-stable.zip
sudo vim ~/.bash_profile
Add your flutter path to the $PATH variable in bash_profile.
E.g. If you extracted flutter in your Applications folder, your path will be /Applications/flutter/bin . Add this to the existing $PATH variable by using : in between two paths. Once added, save and close the bash_profile . Run terminal again and check the $PATH by running
echo $PATH
You should see your Flutter path added to the $PATH
Run flutter precache in the terminal.
Run flutter doctor
Run the following command to see if there are any dependencies you need to install to complete the setup (for verbose output, add the -v flag):
flutter doctorThis command checks your environment and displays a report to the terminal window. The Dart SDK is bundled with Flutter; it is not necessary to install Dart separately. Check the output carefully for other software you may need to install or further tasks to perform (shown in bold text). For example: If you haven’t used Flutter before, you might see an output like this by running flutter doctor
You can see there are several things to be done to begin using Flutter in this Mac. To
correct these issues, let’s run following commands
Fix license issue in Android studio
$ brew update
$ brew install --HEAD usbmuxd
$ brew link usbmuxd
$ brew install --HEAD libimobiledevice
$ brew install ideviceinstaller
Update iOS-deploy
npm install -g ios-deploy
iOS Setup
Install Xcode
To develop Flutter apps for iOS, you need a Mac with Xcode 9.0 or newer:
- Install Xcode 9.0 or newer (via web download or the Mac App Store).
- Configure the Xcode command-line tools to use the newly-installed version of Xcode by running the following from the command line:
- This is the correct path for most cases, when you want to use the latest version of Xcode. If you need to use a different version, specify that path instead.
- Make sure the Xcode license agreement is signed by either opening Xcode once and confirming or running sudo xcodebuild -license from the command line.
sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer
With Xcode, you’ll be able to run Flutter apps on an iOS device or on the simulator.
Set up the iOS simulator
To prepare to run and test your Flutter app on the iOS simulator, follow these steps:
- On your Mac, find the Simulator via Spotlight or by using the following command:
- Make sure your simulator is using a 64-bit device (iPhone 5s or later) by checking the settings in the simulator’s Hardware > Device menu.
- Depending on your development machine’s screen size, simulated high-screen-density iOS devices may overflow your screen. Set the device scale under the Window > Scale menu in the simulator.
open -a Simulator
Android Studio — Install Flutter and Dart plugins
- Start Android Studio.
- Open plugin preferences (Preferences > Plugins on macOS, File > Settings > Plugins on Windows).
- Select Browse repositories, select the Flutter plugin and click Install.
- Click Yes when prompted to install the Dart plugin.
- Click Restart when prompted.
After opening the project in Android studio. Select terminal from bottom, type this command and hit enter.
flutter pub get
How to change the Package name and App Name and run on devices
Android Package name:
- Go to lms_flutter_app > android > app folder.
- Open build.gradle file.
- Type in your app package name in applicationId
Android App name:
- Go to lms_flutter_app > android > app > src > main folder.
- Open AndroidManifest.xml file.
- Type in your app name in android:label
iOS Package name and App Name:
- Go to lms_flutter_app > ios > folder
- Open Runner.xcworkspace file with XCODE
- Select Runner from the left panel and Select General.
- Change display name for your app name and Bundle Identifier for package name
How to run on real android devices
- Connect your device
- Open Android studio. From device dropdown, select your device and hit the play button
How to run on real iphone devices
- Connect your device
- In terminal type cd ios
- Then type pod install. If you're using M1 Mac devices, follow this link for pod install > Click here
- Then go to amazcart_app > ios folder and open Runner.xcworkspace with Xcode
- Select iPhone from phone dropdown and hit the play button
Where to put Server Url in Application?
- Go to amazcart_app > lib folder > AppConfig folder > app_config.dart > then change the hostUrl with your url
- If your Sever is https://www.abc.com then the root url will be
https://www.abc.com
Add Privacy policy url
- First create dynamic pages from admin dashboard > Frontend CMS > Dynamic pages
- Go to amazcart_app > lib folder > AppConfig folder > app_config.dart > then change the privacyPolicyUrl with your Privacy policy url
Change company name and app graphics
Go to amazcart_app > lib folder > AppConfig folder > app_config.dart > then change appName to your Company Name
Go to amazcart_app > assets folder > config folder.
Replace app_logo.jpg with your app logo. Keep
the
file name app_logo.jpg and the image must be a jpg image.
Now run these two command inside
amazcart_app folder
flutter pub getflutter pub run flutter_launcher_icons:main
Go to amazcart_app > assets folder > config folder.
Replace app_logo.png with your app logo. Keep
the
file name app_logo.png and the image must be a png image.
Go to amazcart_app > assets folder > config folder.
Replace app_banner.png with your app logo. Keep
the
file name app_banner.png and the image must be a png image.
Go to amazcart_app > assets folder > config folder.
Replace splash_screen_logo.png with your splash logo. Keep
the
file name splash_screen_logo.png and the image must be a png image.
You can also change the background color of splash screen by changing color code in amazcart_app > pubspec.yaml file. Change only the color hex code inside flutter_native_splash section.
Then run this command on terminal flutter pub run flutter_native_splash:create
Go to amazcart_app > lib folder > AppConfig folder > app_config.dart > then change appColorScheme. Color will be hex code. Change only the string inside appColorScheme.
After doing all these, run this command.
flutter pub get
Change App Language
For adding new language , you need to add a file for example you want to add french so your file name should be fr_FR.dart. Check the language code from here
Make a copy of the file en_US.dart inside lib/AppConfig/language/languages folder.
Now open the file and modify the file.
See below image, here we store data as "key":"value" pair ( "Home": "Home",) so make
sure that you dont change key , always change value(right side string)
Make sure to change en_US to your language code from line number 1. For example if
your language is french, then put fr_FR here.
- Now open lib/language/translation.dart file and add the newly added file.
For example if your language file is fr_FR.dart then add this line after line
number 6
import 'languages/fr_FR.dart';
- After that copy this 'en_US': en_US, line and paste on the next line. (Enter and paste)
The line should be exacly like this for your language-
'fr_FR': fr_FR,
- After that copy the marked lines and paste on the next line. (Enter and
paste)
The lines should be exacly like this for your language-
else if (language == 'fr_FR') {
LanguageSelection.instance.val = 'fr_FR';
LanguageSelection.instance.drop = 'fr_FR';
appLocale = 'fr_FR';
}
- After that scroll down and copy the marked lines
and paste on the next line. (Enter and paste)
The lines should be exacly like this for your language-
LanguageModel(
languageText: 'French',
languageValue: 'fr_FR',
),
Language name on languageText and language code that your added on earlier is
the languageValue
Remember just change the language code strings. Everything else remains the
same.
See below image, here we store data as "key":"value" pair ( "Home": "Home",) so make
sure that you dont change key , always change value(right side string)
Make sure to change en_US to your language code from line number 1. For example if
your language is french, then put fr_FR here.
- Now open lib/language/translation.dart file and add the newly added file.
For example if your language file is fr_FR.dart then add this line after line
number 6
import 'languages/fr_FR.dart';
- After that copy this 'en_US': en_US, line and paste on the next line. (Enter and paste)
The line should be exacly like this for your language-
'fr_FR': fr_FR,
- After that copy the marked lines and paste on the next line. (Enter and
paste)
The lines should be exacly like this for your language-
else if (language == 'fr_FR') {
LanguageSelection.instance.val = 'fr_FR';
LanguageSelection.instance.drop = 'fr_FR';
appLocale = 'fr_FR';
}
- After that scroll down and copy the marked lines
and paste on the next line. (Enter and paste)
The lines should be exacly like this for your language-
LanguageModel(
languageText: 'French',
languageValue: 'fr_FR',
),
Language name on languageText and language code that your added on earlier is
the languageValue
Remember just change the language code strings. Everything else remains the
same.
import 'languages/fr_FR.dart';
'fr_FR': fr_FR,
else if (language == 'fr_FR') {
LanguageSelection.instance.val = 'fr_FR';
LanguageSelection.instance.drop = 'fr_FR';
appLocale = 'fr_FR';
}
LanguageModel(
languageText: 'French',
languageValue: 'fr_FR',
),
Language name on languageText and language code that your added on earlier is the languageValue
Setup Payment Gateways
Paypal
- Go to amazcart_app > lib folder > AppConfig folder > api_keys.dart > then change
paypalDomain,paypalCurrency,paypalClientId,paypalClientSecret
- Change paypal domain to https://api.paypal.com
- Change paypal currency
- Change paypal client ID from your Paypal Developer Dashboard (developer.paypal.com)
- Change paypal client secret from your Paypal Developer Dashboard (developer.paypal.com)
- Change paypal client secret from your Paypal Developer Dashboard (developer.paypal.com)
- Once these done, You can re-build the project.
Stripe
Before install stripe to your flutter app, you need a server with nodejs installed. If you dont have server access you can skip ahead and setup stripe with Firebase functions
Node Js
For iOS: Go to Project folder -> ios -> Runner -> Info.plist and ind "For stripe" comment, then
change CFBundleURLSchemes array's String value to your app package name.\
Firebase functions
Inside amazcart_app directory,- Run
firebase loginto log in via the browser and authenticate the firebase tool. - Run
firebase init functions - Select your project name and select javascript for language
- It will create functions directory inside your amazcart_app directory.
- Then run
npm install express stripe body-parser - Open amazcart_app -> lib -> AppConfig -> api_keys.dart then change stripeMerchantID,stripePublishableKey,stripeCurrency
- Open payment-server-firebase-functions -> index.js and paste your stripe secret key inside `const stripe = require('stripe')('YOUR_STRIPE_SECRET_KEY');`
- Copy payment-server-firebase-functions -> index.js and replace with index.js inside the newly created functions directory.
- Save the file and run
npm install - After that run
firebase deploy --only functions - Copy your firebase function url and paste inside amazcart_app -> lib -> AppConfig -> api_keys.dart -> customServerUrl
- Your customServerUrl should be similar to -> https://us-central1-MY_PROJECT.cloudfunctions.net/expressApp
- Then rebuild the project.
PayStack
RazorPay (India)
InstaMojo
PayTm (India)
Before install PayTm to your flutter app, you need a server with nodejs installed. If you dont have server access you can skip ahead and setup stripe with Firebase functionsNode Js
`key`
`website`
`transaction url`
Firebase functions
`key`
`website`
`transaction url`
- Run
firebase loginto log in via the browser and authenticate the firebase tool. - Run
firebase init functions - Select your project name and select javascript for language
- It will create functions directory inside your amazcart_app directory.
- Then run
npm install express - Open amazcart_app -> lib -> AppConfig -> api_keys.dart then change payTMmid to your mID from PayTm live credential
- Copy payment-server-firebase-functions -> index.js and replace with index.js inside the newly created functions directory.
- Save the file and run
npm install - After that run
firebase deploy --only functions - Copy your firebase function url and paste inside amazcart_app -> lib -> AppConfig -> api_keys.dart -> customServerUrl
- Your customServerUrl should be similar to -> https://us-central1-MY_PROJECT.cloudfunctions.net/expressApp
- Then rebuild the project.
Midtrans
Before install PayTm to your flutter app, you need a server with nodejs installed.If you dont have server access you can skip ahead and setup stripe with Firebase functionsNode Js
`isProduction to true``serverKey`
You'll get these from your Midtrans merchant dashboard
Firebase functions
`isProduction to true``serverKey`
You'll get these from your Midtrans merchant dashboard
- Run
firebase loginto log in via the browser and authenticate the firebase tool. - Run
firebase init functions - Select your project name and select javascript for language
- It will create functions directory inside your amazcart_app directory.
- Then run
npm install express midtrans-client - Copy payment-server-firebase-functions -> index.js and replace with index.js inside the newly created functions directory.
- Save the file and run
npm install - After that run
firebase deploy --only functions - Copy your firebase function url and paste inside amazcart_app -> lib -> AppConfig -> api_keys.dart -> customServerUrl
- Your customServerUrl should be similar to -> https://us-central1-MY_PROJECT.cloudfunctions.net/expressApp
- Then rebuild the project.
JazzCash
Flutterwave
Setup Social Login
Google Login
Before add google login to your flutter app, you need to create a firebase project to connect to your app.
At first create project at firebase
Go to https://console.firebase.google.com and create a project. Give a project name.
The "Android package name" must match your local project's package name that was created when you started the Flutter project. The current package name can be found in your module (app-level) Gradle file, usually android/app/build.gradle, defaultConfig section (example package name: com.yourcompany.yourproject).
Once your Android app has been registered, download the configuration file from the Firebase Console (the file is called google-services.json). Add this file into the android/app directory within your Flutter project.
On the Firebase Console, add a new iOS app or select an existing iOS app for your Firebase project. The "iOS bundle ID" must match your local project bundle ID. The bundle ID can be found within the "General" tab when opening ios/Runner.xcworkspace with Xcode.
Download the GoogleService-Info.plist file for the Firebase app.
Next you must add the file to the project using Xcode (adding manually via the filesystem won't link the file to the project). Using Xcode, open the project's ios/{projectName}.xcworkspace file. Right click Runner from the left-hand side project navigation within Xcode and select "Add files", as seen below:
Select the GoogleService-Info.plist file you downloaded, and ensure the "Copy items if needed" checkbox is enabled:
Open amazcart_app > ios > Runner > Info.plist file
Change REVERSED_CLIENT_ID in Google login option
If you want you may go through this link firebase(android/ios) documentation
Facebook Login
- Go to amazcart_app > lib folder > AppConfig folder > app_config.dart > then set facebookLogin to true
Android Setup
Go to -> Facebook Login for Android - Quickstart
To find info to how to generate you key hash go to this link Note: if your application uses Google Play App Signing then you should get certificate SHA-1 fingerprint from Google Play Console and convert it to base64 You should add key hashes for every build variants like release, debug, CI/CD, etc.
iOS Setup
Go to -> Facebook Login for iOS - Quickstart
Open amazcart_app > ios > Runner > Info.plist file
Change FacebookAppID,FacebookClientToken,FacebookDisplayName strings
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- ListView
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